![]() ![]() I didn’t bill them the correct time when I first started, and told them when to expect my next rendering (I also work full time and don’t always want to be working).Īs for the full time thing, regular Technical designer who just kept pushing 3D and showing the company a better way to work. ![]() I was using CLO3D for maybe a week before I was able to get my first contract. It’s faster and cheaper for them to pay me to put things together for them, and it didn’t take much convincing to pick up clients. Once we land 3D, I export the pattern as a pdf, open in AI and make printer ready, and then production takes it from there. I have asked that the clients mark up the rendering how they would like it changed, and resubmit that for me to revise. I used the tutorials online to teach myself CLO3D after getting a freelance license, and then showed some production houses how I could knock out first (and additional fit rounds) in 3D for them to show their clients. I work with production houses as a freelance artist, as well as hood a corporate gig full time. Supermodel Karlie Kloss recently launched an immersive digital fashion experience, “Fashion Klossette,” joining Gucci, H&M, Burberry, and Tommy Hilfiger.ĭressX, a leading digital fashion brand, secured $15 million in Series A funding in March, demonstrating its commitment to shaping the future of virtual fashion.Technical Designer / 3D specialist here. ![]() In addition to fashion shows, companies offered digital experiences and interactive games.įashion brands are actively creating digital experiences in the virtual worlds, especially in Roblox. During the Metaverse Fashion Week a few months ago, major clothing brands presented their collections on virtual catwalks across Decentraland, Spatial, and OVER metaverses. The prominence of fashion in the metaverse is steadily increasing. It is exciting to see how CLO Virtual Fashion’s solutions work with Unreal Engine to help designers across industries make life-like digital fashion garments,” said Kim Libreri, Chief Technology Officer at Epic Games. “Bringing high-quality digital fashion into real-time virtual worlds is complex and can be a creative barrier for digital fashion creators. The goal is to create fashion and entertainment that converge with the metaverse, leading to the digitization of everything. CLO Virtual Fashion’s fashion design software is already compatible with Epic’s Unreal Engine, along with a platform that facilitates the buying and selling garment designs.Īccording to Simon Kim, the CEO of CLO Virtual Fashion, the company firmly believes digital garments will have a major impact on the future of digital entertainment and metaverse platforms. ![]() The company strives to simplify integrated workflows for 3D designers, character artists, animators, and fashion experts, ultimately creating true-to-life clothing options for games and metaverses. Although the exact value of the investments was not disclosed, this strategic partnership is a clear indication of Epic Game’s interest in expanding its metaverse to include virtual fashion.ĬLO Virtual Fashion is a prominent player in the digital fashion sector, offering a range of products, including 3D garment design software, a digital CMS and collaboration platform, and an open marketplace for buying, selling, and showcasing realistic garment designs. The two companies have purchased shares in each other, aiming to integrate fashion and entertainment in the metaverse. Epic Games, the renowned video game and software company behind the popular Unreal Engine, and CLO Virtual Fashion, a developer of digital garment solutions including CLO and Marvelous Designer, have made a significant move towards digitalization. ![]()
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